by Animaaal Tue Jan 29, 2013 3:18 am
reim0027 wrote:...Keep the damage the same and increase the difficulty to pull off (smaller hitbox) and you've got a much better balance...
This is what scares me.
I remember when Dark Souls came out and the "pros" and "mods" went back and forth and back and forth about backstabs being easier or harder as compared to Demon's Souls.
Some would say, "They only seem easier because of poise." or "Having this crappy p2p makes them worse." I noticed right away that sidestabs seemed gone, but quickly realized that the roll bs immunity was gone. Fact is there was an adjustment.
Next was the patch verifying (one before last, someone correct me if im wrong please) that acknowledged another change.
Now its make em smaller again. I thought they could use a tweak before, but didn't think it was necessary then either.
The real issue is the tele stab. Rolling should always be successful. Whether it looks that way on their screen or not.
This is the only real reason people have problems with backstabs imo. Its not because of that dude that punished you and made you enjoy it. No, its the "subjective appearence" (its not their opinion they are getting pulled into a bs out of their roll) of the backstabee.
A smaller hitbox could reduce the occurences of this "phenomena", but also add difficulty to the rest of the backstabs, which I think is a bad idea. They seem fine now. Aren't we all saying they can be avoided now just fine? Yes, because they can.
i believe if they got rid of the "magic bs tail", you wouldn't see as many people who are new to the series, voicing their concerns as often.
Reworking the code over and over when its not really the problem is what seems counter-productive to me. Developing a new mechanic or feature would seem much more logical imo. My favorite idea is the "breakout". Ooooooooooooooooooooo and introducing a "riptose fatality" !!!! yaaaaaaaaaaaaaaaaa