by Seignar Tue Mar 19, 2013 6:38 pm
Certainly, my fellow forumite:
The Spear has 2 particular advantages: Its range and its recovery. With this, you face 2 challenges: Getting within range and getting a hit. The best way to get a hit is by trading (hence, the Tank part); best way to get in range, Magic, Bows or Crossbows. However, only Magic is ever really fast (and strong) enough to warrant using since a Spear will most likely hit harder (on top of counter damage) in comparison to Bows and Crossbows. In addition, a Bow requires both hands and its start-up frames are too easily noticeable and long (enough for a dodge), leaving the user at a disadvantage (and it can be poked through, as opposed to magic [which you can, but the chip damage will make you think again...).
Also, despite a Crossbow doesn't suffer 2H weakness, it has a long recovery frame and suffers from the poking strategy as well as being more punishable by faints. Magic has the opportunity of not suffering from recovery (being as fast as a Bow), while not giving you a 2H weakness. On top of the fact it is the only method that can actually deal high chip damage and break guards.
Also, sorry to say, but I think many people seriously underestimate the capabilities of Medium-rolling. Mobility is not something that will grant you the upper hand against a Spear-user since said user is already at the highest mobility; you must be waiting for them to come to you.
Your point on TWoP is well pointed-out. Although, in one case, with the Stone Greatsword, any STR build could actually activate TWoP quickly and maintain it for a long time, but it is a particularly noticeable strategy due to the weapon. Aside, the weapon brings in a large mobility penalty (Medium roll is good, Fat Roll is a big no as you'll be the target of pressure too easily) and is practically deadweight if you abuse the special too much.
On a Tank Mage, while the spells are not a guaranteed hit (nothing is), they offer much greater pay off than any other means. Also, in the likeliness of a trade (To perform a successful trade, you must first notice the patterns) your chances of landing a spell are much greater.