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SlothAlmighty
Seignar
Slarg232
wretchedsausage
chaos4ever181
Serious_Much
arshan272
Glutebrah
dumbworm
Ashran
Dibsville
hey its andres
ErrJon6661
sparkly-twinkly-lizard
Zeta Prime
Animaaal
Acarnatia
SadPanda
raecor14
dixego
tinypantha
MosquitoPower
WandererReece
skarekrow13
GreatLordNero
29 posters
New Magic?
GreatLordNero- Newbie
- Posts : 27
Reputation : 0
Join date : 2013-04-24
- Post n°1
New Magic?
What kind of new sorcery, faith, and pyromancy spells you'd like to see in Dark Souls 2?
skarekrow13- Chat Moderator
- Posts : 10236
Reputation : 410
Join date : 2012-01-27
Location : Ralph Wilson Stadium
- Post n°2
Re: New Magic?
Effective Acid Mist....
Ice based spells maybe
Ice based spells maybe
Dibsville- Abyss Dweller
- Posts : 9377
Reputation : 134
Join date : 2013-03-09
Age : 27
Location : Gensōkyō
- Post n°3
Re: New Magic?
I'm assuming Soul Arrow will be back. It looks like he has a spell already but I haven't watch the trailer in awhile so I can't really tell you what it looks like.
GreatLordNero- Newbie
- Posts : 27
Reputation : 0
Join date : 2013-04-24
- Post n°4
Re: New Magic?
I'm hoping they kinda just change pyromancy into an overall elemental magic class.Add like wind and lighting base attacks, maybe be able to combine certain spells.
WandererReece- Hollowed
- Posts : 1798
Reputation : 61
Join date : 2012-07-10
- Post n°5
Re: New Magic?
I want Assassin Rush and Multistrike from Fable. In case you have no clue what these are:
Assassin Rush = Lagstab
Multistrike multiplies weapon damage by 2 to 5 depending on the spell's level.
These two spells together = win.
Seriously, I want more AoE spells for Sorcery. Faith has 6 AoE spells and 3 spells that create an AoE in water. Phyro has 11 AoE spells. Sorcery only has the 2 AoE spells added by the DLC, but it does have 3 spells that go through enemies.
Assassin Rush = Lagstab
Multistrike multiplies weapon damage by 2 to 5 depending on the spell's level.
These two spells together = win.
Seriously, I want more AoE spells for Sorcery. Faith has 6 AoE spells and 3 spells that create an AoE in water. Phyro has 11 AoE spells. Sorcery only has the 2 AoE spells added by the DLC, but it does have 3 spells that go through enemies.
MosquitoPower- Addicted
- Posts : 293
Reputation : 24
Join date : 2012-12-06
Age : 43
Location : Alaska
- Post n°6
Re: New Magic?
Necromancy!
All those corpses laying around...put em to work!
All those corpses laying around...put em to work!
tinypantha- Insomniac
- Posts : 1060
Reputation : 28
Join date : 2012-09-25
Age : 26
Location : Gensōkyō, In Search For I
- Post n°7
Re: New Magic?
Less buffs and a magic type that doesn't do high damage but has a very good tracking ability.
Ex:
Pursuers currently:
2k damage
1.00 speed
Casts: 3?
New magic:
250 damage
2.00 speed
casts: 12
Note: Does not linger
Ex:
Pursuers currently:
2k damage
1.00 speed
Casts: 3?
New magic:
250 damage
2.00 speed
casts: 12
Note: Does not linger
GreatLordNero- Newbie
- Posts : 27
Reputation : 0
Join date : 2013-04-24
- Post n°8
Re: New Magic?
MosquitoPower wrote:Necromancy!
All those corpses laying around...put em to work!
Pyromancy has the undead rapport spell but its range is so bad you have to pretty much be touching the enemy and it only works on certain people.
dixego- Posts : 5
Reputation : 0
Join date : 2013-04-27
Age : 28
Location : Mexico City
- Post n°9
Re: New Magic?
More attack miracles!
A pyromancy buff like CMW and Sunlight/Darkmoon Blade!
More dark magic like Dark Bead/Dark Orb/Pursuers!
More colors in spells other than blue!
A pyromancy buff like CMW and Sunlight/Darkmoon Blade!
More dark magic like Dark Bead/Dark Orb/Pursuers!
More colors in spells other than blue!
raecor14- Insomniac
- Posts : 1080
Reputation : 37
Join date : 2012-06-21
Age : 28
Location : Australia
- Post n°10
Re: New Magic?
i was to see cyromancy. plz from, plz 11!!111!!!!!!!! /end12ie begging
SadPanda- Caffeinated
- Posts : 900
Reputation : 11
Join date : 2013-04-20
- Post n°11
Re: New Magic?
Sigils for sorcery maybe? Or even an occult spell for sigils. By sigils I mean things to buff your own stats/abilities, or to debuff an opponents. But I guess with something like that it could go in many different ways.
ErrJon6661- Insomniac
- Posts : 1272
Reputation : 48
Join date : 2012-01-17
Location : Limbo
- Post n°12
Re: New Magic?
I'm down for some necromancy. I'd love to see some more complex spells come out making being a mage much more interesting than stacking magic buffs and firing ohko soul spears. I'd even love to see someone try the modular spell system from Two Worlds but make it actually work.
Acarnatia- Caffeinated
- Posts : 979
Reputation : 59
Join date : 2012-10-02
Age : 32
Location : Between the Dark and Light
- Post n°13
Re: New Magic?
A spell that adds fire damage to a weapon. In both Demon's and in dark, there have been several spells to add magic damage to a weapon (and lightning in Dark) and yet only weak turpentine/resins for fire damage.
An actual whip made of fire as a spell. (like the whip weapons) Perhaps that will make more sense as lightning, though.
Avelyn-multishot-like spells.
Acid Cloud from Demon's Souls back. (Acid Surge in Dark is effectively useless)
A spell to temporarily increase movement speed and/or decrease equipment burden.
A ranged arc spell like the Moonlight Greatsword R2s.
Stone/mineral-themed spells. Especially with Dragons involved, this makes even more sense. A spell that shoots the target straight up like Nito's ground-stab attack as a stone pillar will be awesome.
An actual whip made of fire as a spell. (like the whip weapons) Perhaps that will make more sense as lightning, though.
Avelyn-multishot-like spells.
Acid Cloud from Demon's Souls back. (Acid Surge in Dark is effectively useless)
A spell to temporarily increase movement speed and/or decrease equipment burden.
A ranged arc spell like the Moonlight Greatsword R2s.
Stone/mineral-themed spells. Especially with Dragons involved, this makes even more sense. A spell that shoots the target straight up like Nito's ground-stab attack as a stone pillar will be awesome.
ErrJon6661- Insomniac
- Posts : 1272
Reputation : 48
Join date : 2012-01-17
Location : Limbo
- Post n°14
Re: New Magic?
Acarnatia wrote:A spell that adds fire damage to a weapon. In both Demon's and in dark, there have been several spells to add magic damage to a weapon (and lightning in Dark) and yet only weak turpentine/resins for fire damage.
An actual whip made of fire as a spell. (like the whip weapons) Perhaps that will make more sense as lightning, though.
Avelyn-multishot-like spells.
Acid Cloud from Demon's Souls back. (Acid Surge in Dark is effectively useless)
A spell to temporarily increase movement speed and/or decrease equipment burden.
A ranged arc spell like the Moonlight Greatsword R2s.
Stone/mineral-themed spells. Especially with Dragons involved, this makes even more sense. A spell that shoots the target straight up like Nito's ground-stab attack as a stone pillar will be awesome.
Acid cloud+heavy armor+greatshield=endles luls.
Some conjure weapon spells would be great as well. Again making a mage ever more interesting to play as.
Animaaal- Compulsory Poster
- Posts : 3419
Reputation : 175
Join date : 2013-01-17
- Post n°15
Re: New Magic?
Haste
Zeta Prime- Obsessed
- Posts : 454
Reputation : 7
Join date : 2012-12-15
Age : 29
Location : Iacon Vaults, Trying to delay the inevitable.
- Post n°16
Re: New Magic?
Thats all i ever want to do.... just that. please!!
dixego- Posts : 5
Reputation : 0
Join date : 2013-04-27
Age : 28
Location : Mexico City
- Post n°17
Re: New Magic?
Animaaal wrote:Haste
Dude, I can totally see farming runs being 50% faster with a Haste spell
Although it would probably also break the game in many ways.
Animaaal- Compulsory Poster
- Posts : 3419
Reputation : 175
Join date : 2013-01-17
- Post n°18
Re: New Magic?
dixego wrote:Animaaal wrote:Haste
Dude, I can totally see farming runs being 50% faster with a Haste spell
Although it would probably also break the game in many ways.
Well if it reduced defense, health, or something of that nature, but if not...you'd be totally right.
Can you imagine Gold Tracer, Bandit's Knife, or combustion spams?... :affraid:
dixego- Posts : 5
Reputation : 0
Join date : 2013-04-27
Age : 28
Location : Mexico City
- Post n°19
Re: New Magic?
Animaaal wrote:dixego wrote:Animaaal wrote:Haste
Dude, I can totally see farming runs being 50% faster with a Haste spell
Although it would probably also break the game in many ways.
Well if it reduced defense, health, or something of that nature, but if not...you'd be totally right.
Can you imagine Gold Tracer, Bandit's Knife, or combustion spams?... :affraid:
Simply being able to parry+riposte faster, then getting on the back of the guy in half a second and chainstabbing him would completely break PvP and everyone would do whatever's necessary to obtain that spell.
More on the subject of new spells, wouldn't it be sick if there was some kind of explosive AI-controlled magic orb that could track enemies? I'd love something like that.
Animaaal- Compulsory Poster
- Posts : 3419
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Join date : 2013-01-17
- Post n°20
Re: New Magic?
^ Ya and
sparkly-twinkly-lizard- Compulsory Poster
- Posts : 3627
Reputation : 144
Join date : 2012-01-19
Age : 30
Location : World 4-2 Demon Souls
- Post n°21
Re: New Magic?
glyph magic;
the ability to inscribe glyphs on the ground that inflict different effects when stepped on, for example a stun glyph like the fools idol in demons souls uses, also these glyphs could be paried together to form phrases that boost their output for example combining a stun glyph with a damage glyph results in an explosive glyph, however the animation to place a glyph would be only middle speed, about that of a firewhip cast.
the ability to inscribe glyphs on the ground that inflict different effects when stepped on, for example a stun glyph like the fools idol in demons souls uses, also these glyphs could be paried together to form phrases that boost their output for example combining a stun glyph with a damage glyph results in an explosive glyph, however the animation to place a glyph would be only middle speed, about that of a firewhip cast.
raecor14- Insomniac
- Posts : 1080
Reputation : 37
Join date : 2012-06-21
Age : 28
Location : Australia
- Post n°22
Re: New Magic?
i would love to see the ability to use more AOE type attacks like the ice blast in infamous.
Dibsville- Abyss Dweller
- Posts : 9377
Reputation : 134
Join date : 2013-03-09
Age : 27
Location : Gensōkyō
- Post n°23
Re: New Magic?
Why are people so obsessed with Ice.
We don't need an Ice path or Ice magic, it would be overpowered considering what effects it would have to have.
We don't need an Ice path or Ice magic, it would be overpowered considering what effects it would have to have.
Animaaal- Compulsory Poster
- Posts : 3419
Reputation : 175
Join date : 2013-01-17
- Post n°24
Re: New Magic?
Dibsville wrote:Why are people so obsessed with Ice.
We don't need an Ice path or Ice magic, it would be overpowered considering what effects it would have to have.
Weak to fire? Kinda like howIron Flesh is to lightning?
We just want variety, and I still want Haste.
raecor14- Insomniac
- Posts : 1080
Reputation : 37
Join date : 2012-06-21
Age : 28
Location : Australia
- Post n°25
Re: New Magic?
ice is amazing, leave it alone, fire is stupid, more ice, less dragons, more ice, less souls, more ice seriously though ice IS an amazing element that should be employed into this game, instead of leaving lava behind it could leave a mist that makes weapons brittle (uses 2 times the amount of durability) no need to make is OP thats just what the non ice believes think ICE POWERDibsville wrote:Why are people so obsessed with Ice.
We don't need an Ice path or Ice magic, it would be overpowered considering what effects it would have to have.