by Rynn Wed Jul 10, 2013 10:40 pm
I do [b]not[b] believe this is intentional though. Not in the least bit. I think it's a complete limitation of the engine, specifically connections. In demons souls, you could dead angle NPC's and Players, and in Dark Souls, you can only DA players. However one can note that if a host rapports an enemy, and then the wraith or spirit dead angles the NPC, then -can- dead angle that foe.
This is because the more information that is sent, the more that can mess up, so multiplayer connections are very simplified to avoid this. This permits dead angling, it trusts the client, also resulting in lag stabs, and other calculations are simplied too.
Such as: No pancaking, no buildup immunity, no shield deflection, and no dynamic reactions.
Which means less information gets sent, and PvP is communicated more efficiently, usually with no negative effects.