A small bow fit for childs hands rather than adults. However because of this, arrows can be shot much dater, although the only arrows suitable would cause little to no physical damage.
+30
Pale_Drake
lonewolf
arshan272
Fayt
>Brave<
tinypantha
Shakie666
Undiscovery
GaryBlevins
ViralEnsign_
Mr. Tart
sparkly-twinkly-lizard
JoeBroski09
White Knight Wulf
SirArchmage
Hart
Forum Pirate
mr_no_face
skarekrow13
Rayko
Soul of Stray Demon
Serious_Much
SadPanda
Wilkinson3424
Shroomerz420
Thor_Odinson
GrinTwist
ResIsBestStat
raecor14
Derpwraith
34 posters
Create a Weapon
SadPanda- Caffeinated
- Posts : 900
Reputation : 11
Join date : 2013-04-20
- Post n°31
Re: Create a Weapon
Bow of the Child:
A small bow fit for childs hands rather than adults. However because of this, arrows can be shot much dater, although the only arrows suitable would cause little to no physical damage.
A small bow fit for childs hands rather than adults. However because of this, arrows can be shot much dater, although the only arrows suitable would cause little to no physical damage.
SirArchmage- Insomniac
- Posts : 1146
Reputation : 85
Join date : 2013-04-24
Age : 28
Location : 537 Paper Street Soap Company
- Post n°32
Re: Create a Weapon
Name: Gilgamesh
Weapon type: Greatsword
Sword of a legendary hero of old, named after its owner. Gilgamesh slew all who stood against him, and was known as the greatest fighter of his time. The sword, lost for centuries, holds none of the power of it's fabled owner anymore. An ancient energy in the sword, now faded near entirely, yearns for it's owners soul, and awaits it's return.
Parameter bonus -
Dex: C
Strength: C
Stat requirements -
Strength: 20
Dex: 18
Pure physical AR
Functions the same as the claymore in the game, except the Gilgamesh sword would have longer reach, slightly slower, and same R2's as the Greatsword of Artorias.
Appearence: 11 inch long hilt, with a tattered red cloth around it. Pommel would be round with a dark red gem embedded into it. Cross guard would be thick, and curve up slightly. The blade itself would be mostly rusted, and any details about it would be hard to see.
Location: Would be found in a hidden room behind an illusionary wall, laying on the floor next to a body.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Soul of Gilgamesh
An item.
Would be found behind an optional boss, laying in a large coffin with a body inside it.
The soul of Gilgamesh, hero of legend. Gilgamesh, a valiant warrior that fought in many wars, could be felled by no one. It was, however, the curse of the undead that finally defeated him. Fearing his eventual hollowing, he had his followers bury him alive in a coffin, storing him away and guarding him with a huge beast. His sword was hidden away, for fear that his hollow self with his sword would not be stopped.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Weapon name: Gilgamesh(restored)
Type: Greatsword
Acquired by upgrading the sword Gilgamesh with the Soul of Gilgamesh.
Sword of a legendary hero of old, named after its owner. Gilgamesh slew all who stood against him, and was known as the greatest fighter of his time. The sword, lost for centuries, has been returned to the soul of its owner. The sword ebbs with a mysterious power, and can be released upon command by its wielder.
Parameter bonus -
Strength: C
Dex: C
Intelligence: B
Faith: B
Stat requirements -
Strength: 20
Dex: 18
Intelligence: 26
Faith: 16
Split magic and physical AR
Durability: 600
Moveset: As fast as a claymore now, and it's one-hand R2 makes the wielder point the tip of the sword at the enemy, and one of these things have a chance of shooting out
1. Large Fireball that travels in a straight line
2. Lightning bolt
3. A soul arrow that is nearly as strong as Soul Spear
4. A phantom sword will shoot out at the enemy, with tracking similar to Soul Spear. Deals physical damage
Will deplete 50 durability. Two-hand R2 will raise the sword into the air, pointing it up high. The sword of rushing wind will happen, and the sword will begin to glow. After 2.5 seconds, releases an aoe effect like WoG around the user, but with slightly more range then the Grant's R2. Boosts the players attack damage by 20% for 15 seconds. Takes up 400 durability and cannot be used for at least a minute after the effect wears off.
Appearence: Bright red cloth around the hilt, and no visible rust anywhere on it. The metal seems to shine faintly, and along it's blade is written a very long verse that stretches all the way down to the cross-guard. It is unreadable, from a language long lost, though the writing in it is so thin only a needle would fit in the lettering.
Weapon type: Greatsword
Sword of a legendary hero of old, named after its owner. Gilgamesh slew all who stood against him, and was known as the greatest fighter of his time. The sword, lost for centuries, holds none of the power of it's fabled owner anymore. An ancient energy in the sword, now faded near entirely, yearns for it's owners soul, and awaits it's return.
Parameter bonus -
Dex: C
Strength: C
Stat requirements -
Strength: 20
Dex: 18
Pure physical AR
Functions the same as the claymore in the game, except the Gilgamesh sword would have longer reach, slightly slower, and same R2's as the Greatsword of Artorias.
Appearence: 11 inch long hilt, with a tattered red cloth around it. Pommel would be round with a dark red gem embedded into it. Cross guard would be thick, and curve up slightly. The blade itself would be mostly rusted, and any details about it would be hard to see.
Location: Would be found in a hidden room behind an illusionary wall, laying on the floor next to a body.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Soul of Gilgamesh
An item.
Would be found behind an optional boss, laying in a large coffin with a body inside it.
The soul of Gilgamesh, hero of legend. Gilgamesh, a valiant warrior that fought in many wars, could be felled by no one. It was, however, the curse of the undead that finally defeated him. Fearing his eventual hollowing, he had his followers bury him alive in a coffin, storing him away and guarding him with a huge beast. His sword was hidden away, for fear that his hollow self with his sword would not be stopped.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Weapon name: Gilgamesh(restored)
Type: Greatsword
Acquired by upgrading the sword Gilgamesh with the Soul of Gilgamesh.
Sword of a legendary hero of old, named after its owner. Gilgamesh slew all who stood against him, and was known as the greatest fighter of his time. The sword, lost for centuries, has been returned to the soul of its owner. The sword ebbs with a mysterious power, and can be released upon command by its wielder.
Parameter bonus -
Strength: C
Dex: C
Intelligence: B
Faith: B
Stat requirements -
Strength: 20
Dex: 18
Intelligence: 26
Faith: 16
Split magic and physical AR
Durability: 600
Moveset: As fast as a claymore now, and it's one-hand R2 makes the wielder point the tip of the sword at the enemy, and one of these things have a chance of shooting out
1. Large Fireball that travels in a straight line
2. Lightning bolt
3. A soul arrow that is nearly as strong as Soul Spear
4. A phantom sword will shoot out at the enemy, with tracking similar to Soul Spear. Deals physical damage
Will deplete 50 durability. Two-hand R2 will raise the sword into the air, pointing it up high. The sword of rushing wind will happen, and the sword will begin to glow. After 2.5 seconds, releases an aoe effect like WoG around the user, but with slightly more range then the Grant's R2. Boosts the players attack damage by 20% for 15 seconds. Takes up 400 durability and cannot be used for at least a minute after the effect wears off.
Appearence: Bright red cloth around the hilt, and no visible rust anywhere on it. The metal seems to shine faintly, and along it's blade is written a very long verse that stretches all the way down to the cross-guard. It is unreadable, from a language long lost, though the writing in it is so thin only a needle would fit in the lettering.
White Knight Wulf- Caffeinated
- Posts : 845
Reputation : 5
Join date : 2012-05-26
- Post n°33
Re: Create a Weapon
Name: Wulf's Fang & Moon's Favor
Sword and Shield used by the White Wolf of the Moon, Wulf Kastarnen. A Katana and Kite shield that are powerful on their own but deadliest when paired together. The sword has a carving of a wolf howling to the moon on the hilt and a red silk ribbon at the end of the hilt. The shield is carved with the moon shining light on a lone wolf with a silver tone to it
Wulf's Fang abilities: standard R1 slash. Wolf Fang Flash: R2 causes user to dash for and slash quickly if slash connects deals heavy damage but greatly decreases durability(think on the verge of breaking)
Moon's Favor: Standard kite Shield with high magic magic protection.
Together: Standard R1 for sword and shield, White Wulf's Flash: Stronger version of Wolf's Fang Flash but if it connects user sheaths sword and opponent is cut to ribbons causing instant death to opponent but causes sword to be broken instantly. Shining Moon: Held R2 for shield is a quick bash giving small opportunity to connect White Wulf's Flash(like 3-4 frames).
Wulf's Fang: A scaling in dex w/o Moon's Favor, S scaling in Dex and E scaling in Str w/ Moon's Favor
Str: 14
Dex:24
Moon's Favor: 100% PhyRed 80% MagRed 60% FireRed 60% LghtgRed 66 Stab w/o Wulf's Fang. 100% PhyRed 80% MagRed 70% FireRed 65% LghtgRed 70 Stab w/ Wulf's Fang
Str 14
Sword and Shield used by the White Wolf of the Moon, Wulf Kastarnen. A Katana and Kite shield that are powerful on their own but deadliest when paired together. The sword has a carving of a wolf howling to the moon on the hilt and a red silk ribbon at the end of the hilt. The shield is carved with the moon shining light on a lone wolf with a silver tone to it
Wulf's Fang abilities: standard R1 slash. Wolf Fang Flash: R2 causes user to dash for and slash quickly if slash connects deals heavy damage but greatly decreases durability(think on the verge of breaking)
Moon's Favor: Standard kite Shield with high magic magic protection.
Together: Standard R1 for sword and shield, White Wulf's Flash: Stronger version of Wolf's Fang Flash but if it connects user sheaths sword and opponent is cut to ribbons causing instant death to opponent but causes sword to be broken instantly. Shining Moon: Held R2 for shield is a quick bash giving small opportunity to connect White Wulf's Flash(like 3-4 frames).
Wulf's Fang: A scaling in dex w/o Moon's Favor, S scaling in Dex and E scaling in Str w/ Moon's Favor
Str: 14
Dex:24
Moon's Favor: 100% PhyRed 80% MagRed 60% FireRed 60% LghtgRed 66 Stab w/o Wulf's Fang. 100% PhyRed 80% MagRed 70% FireRed 65% LghtgRed 70 Stab w/ Wulf's Fang
Str 14
ResIsBestStat- Hollowed
- Posts : 1863
Reputation : 6
Join date : 2013-03-25
Age : 26
Location : I'm homeless
- Post n°34
Re: Create a Weapon
Weapon name: Hammer of Flames
Weapon Type: Hammer
Legendary hammer forged in the lost mines of Izalith. The mines of Izalith have obtained special properties after the Witch of Izalith attempted to duplicate the First Flame, the mines now create weapons out of pure chaos, this hammer is one of many.
Scaling:
Strength: B
Dex: -
Int: -
Fai: -
Pure fire AR
Moveset:
1H R1: Sideways slash like move, pressing r1 more times repeats this move.
1H R2: Hammer smash in front of the player, the person that is hit will fall on the ground and will be vulnerable to wake up attacks.
2H R1: Quicker hammer smash that continues with little to no delay if you press the r1 more times. Falling on ground effect is removed.
2H R2: Player grabs the hammer and smashes the floor, creating a large pool of lava, bigger than the ones Great Chaos Fireball makes. The lava won't harm the player.
1H Roll R1: Hammer smash that deals heavy stamina and poise damage, but no falling on ground effect.
2H Roll R1: Double hammer slash sideways
1H Running R1: Sideways slash like move.
2H Running R1: A charge that is able to empty most of a players stamina bar if blocked, will also cause the target to fly in the air before falling if the attack isn't blocked and connects.
Weapon Type: Hammer
Legendary hammer forged in the lost mines of Izalith. The mines of Izalith have obtained special properties after the Witch of Izalith attempted to duplicate the First Flame, the mines now create weapons out of pure chaos, this hammer is one of many.
Scaling:
Strength: B
Dex: -
Int: -
Fai: -
Pure fire AR
Moveset:
1H R1: Sideways slash like move, pressing r1 more times repeats this move.
1H R2: Hammer smash in front of the player, the person that is hit will fall on the ground and will be vulnerable to wake up attacks.
2H R1: Quicker hammer smash that continues with little to no delay if you press the r1 more times. Falling on ground effect is removed.
2H R2: Player grabs the hammer and smashes the floor, creating a large pool of lava, bigger than the ones Great Chaos Fireball makes. The lava won't harm the player.
1H Roll R1: Hammer smash that deals heavy stamina and poise damage, but no falling on ground effect.
2H Roll R1: Double hammer slash sideways
1H Running R1: Sideways slash like move.
2H Running R1: A charge that is able to empty most of a players stamina bar if blocked, will also cause the target to fly in the air before falling if the attack isn't blocked and connects.
Soul of Stray Demon- Revived
- Posts : 2424
Reputation : 39
Join date : 2013-06-11
Age : 28
Location : Sitting next to Encore... "watching television"
- Post n°35
Re: Create a Weapon
The wand of time.
Allows one to either speed up time on a foe (slowly damaging both it and it's equipment), slow time (adds twop effect,) or reverse time, (heals user).
Allows one to either speed up time on a foe (slowly damaging both it and it's equipment), slow time (adds twop effect,) or reverse time, (heals user).
JoeBroski09- Chosen Undead
- Posts : 4307
Reputation : 62
Join date : 2012-04-12
Age : 30
Location : Carim in the Pacific Northwest
- Post n°36
Re: Create a Weapon
Demon Blood Sword
"As the name suggests, this sword is made of demon's blood, giving it great strength and the pure red color.
Created by Joshua, this sword was given to his son as a prize at the end of a dungeon. The dungeon consisted of many dangerous trials, and the final beast killed Joshua as soon as he finished the dungeon for his son.
His son grew to be a great warrior, but eventually fell to a great evil, though the sword is still in as perfect shape as when it was first created."
Brownie points for whomever knows where this comes from. ;D
"As the name suggests, this sword is made of demon's blood, giving it great strength and the pure red color.
Created by Joshua, this sword was given to his son as a prize at the end of a dungeon. The dungeon consisted of many dangerous trials, and the final beast killed Joshua as soon as he finished the dungeon for his son.
His son grew to be a great warrior, but eventually fell to a great evil, though the sword is still in as perfect shape as when it was first created."
Brownie points for whomever knows where this comes from. ;D
Last edited by JoeBroski09 on Mon Aug 26, 2013 7:20 pm; edited 3 times in total
SadPanda- Caffeinated
- Posts : 900
Reputation : 11
Join date : 2013-04-20
- Post n°37
Re: Create a Weapon
The Bible?
JoeBroski09- Chosen Undead
- Posts : 4307
Reputation : 62
Join date : 2012-04-12
Age : 30
Location : Carim in the Pacific Northwest
- Post n°38
Re: Create a Weapon
... No.SadPanda wrote:The Bible?
SadPanda- Caffeinated
- Posts : 900
Reputation : 11
Join date : 2013-04-20
- Post n°39
Re: Create a Weapon
The Torah?JoeBroski09 wrote:... No.SadPanda wrote:The Bible?
JoeBroski09- Chosen Undead
- Posts : 4307
Reputation : 62
Join date : 2012-04-12
Age : 30
Location : Carim in the Pacific Northwest
- Post n°40
Re: Create a Weapon
I don't know what that is, but no. It's not from a real life book, haha!SadPanda wrote:The Torah?JoeBroski09 wrote:... No.SadPanda wrote:The Bible?
SadPanda- Caffeinated
- Posts : 900
Reputation : 11
Join date : 2013-04-20
- Post n°41
Re: Create a Weapon
The Quran?JoeBroski09 wrote:I don't know what that is, but no. It's not from a real life book, haha!SadPanda wrote:The Torah?JoeBroski09 wrote:... No.SadPanda wrote:The Bible?
JoeBroski09- Chosen Undead
- Posts : 4307
Reputation : 62
Join date : 2012-04-12
Age : 30
Location : Carim in the Pacific Northwest
- Post n°42
Re: Create a Weapon
*facepalm* this is getting way off topic. It's not from a book.
Soul of Stray Demon- Revived
- Posts : 2424
Reputation : 39
Join date : 2013-06-11
Age : 28
Location : Sitting next to Encore... "watching television"
- Post n°43
Re: Create a Weapon
New Weapon
The Bible.
It's a book.
Moveset. You smack people with it. duhhhhhh.
The Bible.
It's a book.
Moveset. You smack people with it. duhhhhhh.
SadPanda- Caffeinated
- Posts : 900
Reputation : 11
Join date : 2013-04-20
- Post n°44
Re: Create a Weapon
Passion of the Christ?JoeBroski09 wrote:*facepalm* this is getting way off topic. It's not from a book.
JoeBroski09- Chosen Undead
- Posts : 4307
Reputation : 62
Join date : 2012-04-12
Age : 30
Location : Carim in the Pacific Northwest
- Post n°45
Re: Create a Weapon
I like this.Soul of Stray Demon wrote:New Weapon
The Bible.
It's a book.
Moveset. You smack people with it. duhhhhhh.
Or maybe you could speak to all the undead, get them to follow you, and then you'd have an army!
sparkly-twinkly-lizard- Compulsory Poster
- Posts : 3627
Reputation : 144
Join date : 2012-01-19
Age : 30
Location : World 4-2 Demon Souls
- Post n°46
Re: Create a Weapon
Grinoire (combination of grimoire and noir, French for black)
"a massive book of arcane knowledge bound with such a multitude of defensive magics that it can serve as a great shield due to the carrying handles on one side. A random spell can be accessed at the price of the wielders blood"
a 13 pound great shield with 95% block against everything but only 46 stability at maximum, can cast a random spell, miracle or pyromancy at the cost of 100 hp and 50 durability.
"a massive book of arcane knowledge bound with such a multitude of defensive magics that it can serve as a great shield due to the carrying handles on one side. A random spell can be accessed at the price of the wielders blood"
a 13 pound great shield with 95% block against everything but only 46 stability at maximum, can cast a random spell, miracle or pyromancy at the cost of 100 hp and 50 durability.
Mr. Tart- Compulsory Poster
- Posts : 3748
Reputation : 112
Join date : 2012-09-14
Age : 29
Location : The Void.
- Post n°47
Re: Create a Weapon
The Frozen Blade
A huge greatsword made out of crystal-like ice. Within the ice you can clearly see an old, white sword. The sword within releases a strong, shining aura.
Description
This sword was one of the five swords forged out of a rare metal to hunt dragons. Forged within Astora, it was blessed with the rays of the sun, able to pierce through the scales of a dragon with no difficulty whatsoever. At some point it was lost within a cold cave, slowly being frozen solid within the ice.
Effects
The weapon slowly damages the wielders health, as well as slows the stamina recovery. Whatever it hits, gives the same effect.
If it hits any surface, such as a wall, floor or roof, it will crack, take some damage and release a cold gas that damages anyone within it.
Moveset
ALL attacks take durability from the weapon.
One-handed:
Regular attacks are slow, and when in contact with any object(such as hitting a wall or the floor), pieces of the sword will break, releasing a cold gas that damages anyone within it, including the wielder.
The Strong attack starts off with a slow horizontal slash, but pressing the button again leads to a very fast vertical attack. As it hits the ground, the weapon will lose 50% durability.
Two-handed:
Regular attacks work the same way as one-handed once, but are faster. However, two-handing it means that the weapon takes even more durability. As you use the strong attack, the character will lift the weapon above his head, and then shove it into the ground. Ice will come out of the ground around him. If an enemy is targeted when using this, the ice will appear near its location instead. Using this attack takes 75% durability.
Other attacks:
Rolling, no matter one-handed or two-handed, always leads to a vertical slash. Using the jumping attack, your character will point his sword downwards, getting stuck in the ground, or hitting an enemy in the chest/back, depending on if it's succesful or not. If it gets stuck in the ground, you'll be left open for attacks, as you try to pull it out. The weapon will also take 60% durability damage if it gets stuck in the ground. Backstabbing someone, has you slashing them by the ankles, quickly swinging the blade in a 360 degree, then hitting them in the chest as they lie down on the ground. Riposting someone has you stabbing them in the chest, lifting the sword up in the air, then smashing it into the ground with them still on it.
Location
Found within a frozen cave. May be hard to spot as it's made out of ice, just as the rest of the cave.
Other Notes
Going to a blacksmith, you can for a huge amount of souls, crack the ice, getting the sword hidden within it instead.
The sword inside is a legendary divine longsword aka Sunray Blade.
Sunray Blade
A longsword, with a golden hilt shaped as two dragons. The edge, shiny white, carved in an ancient language. The sword releases a strong, shining aura.
Description
This sword was one of the five swords forged out of a rare metal to hunt dragons. Forged within Astora, it was blessed with the rays of the sun, able to pierce through the scales of a dragon with no difficulty whatsoever. At some point it was lost within a cold cave, slowly being frozen solid within the ice.
Effects
Wielding this weapon highly increases your defense against dragons.
Works as a source of light. Even better when the two-handed strong attack has been used.
Moveset
One-handed:
Regular attacks are quick and do piercing damage.
The strong attack is a healing spell, healing 10% of your health at the cost of 75% of its durability.
Two-handed:
The regular attacks are slower, more precise(piercing damage) while two-handing the weapon.
Using the strong attack, your character will lift the sword up in the air, releasing the aura upon any foes nearby. It does divine damage, as well as blinds foes temporarily. It also makes the aura of the sword shine stronger than usual, making it a even better source of light. It costs 50% durability.
Other attacks:
Rolling, while one-handed, leads to a stabbing attack. Rolling while two-handed, however, leads to a 360 swing. The jumping attack works the same way any other longsword's jumping attack would in DkS. Instead of kicking, you hit an enemy with the sword hilt. Backstabbing someone results in you stabbing them close to the neck, forcing it in. Riposting someone has you kick them down, then stab them in the chest as they lie on the ground.
Location
Found within a frozen cave. May be hard to spot as it's made out of ice, just as the rest of the cave.
Other Notes
The sword is found inside of The Frozen Blade.
A huge greatsword made out of crystal-like ice. Within the ice you can clearly see an old, white sword. The sword within releases a strong, shining aura.
Description
This sword was one of the five swords forged out of a rare metal to hunt dragons. Forged within Astora, it was blessed with the rays of the sun, able to pierce through the scales of a dragon with no difficulty whatsoever. At some point it was lost within a cold cave, slowly being frozen solid within the ice.
Effects
The weapon slowly damages the wielders health, as well as slows the stamina recovery. Whatever it hits, gives the same effect.
If it hits any surface, such as a wall, floor or roof, it will crack, take some damage and release a cold gas that damages anyone within it.
Moveset
ALL attacks take durability from the weapon.
One-handed:
Regular attacks are slow, and when in contact with any object(such as hitting a wall or the floor), pieces of the sword will break, releasing a cold gas that damages anyone within it, including the wielder.
The Strong attack starts off with a slow horizontal slash, but pressing the button again leads to a very fast vertical attack. As it hits the ground, the weapon will lose 50% durability.
Two-handed:
Regular attacks work the same way as one-handed once, but are faster. However, two-handing it means that the weapon takes even more durability. As you use the strong attack, the character will lift the weapon above his head, and then shove it into the ground. Ice will come out of the ground around him. If an enemy is targeted when using this, the ice will appear near its location instead. Using this attack takes 75% durability.
Other attacks:
Rolling, no matter one-handed or two-handed, always leads to a vertical slash. Using the jumping attack, your character will point his sword downwards, getting stuck in the ground, or hitting an enemy in the chest/back, depending on if it's succesful or not. If it gets stuck in the ground, you'll be left open for attacks, as you try to pull it out. The weapon will also take 60% durability damage if it gets stuck in the ground. Backstabbing someone, has you slashing them by the ankles, quickly swinging the blade in a 360 degree, then hitting them in the chest as they lie down on the ground. Riposting someone has you stabbing them in the chest, lifting the sword up in the air, then smashing it into the ground with them still on it.
Location
Found within a frozen cave. May be hard to spot as it's made out of ice, just as the rest of the cave.
Other Notes
Going to a blacksmith, you can for a huge amount of souls, crack the ice, getting the sword hidden within it instead.
The sword inside is a legendary divine longsword aka Sunray Blade.
Sunray Blade
A longsword, with a golden hilt shaped as two dragons. The edge, shiny white, carved in an ancient language. The sword releases a strong, shining aura.
Description
This sword was one of the five swords forged out of a rare metal to hunt dragons. Forged within Astora, it was blessed with the rays of the sun, able to pierce through the scales of a dragon with no difficulty whatsoever. At some point it was lost within a cold cave, slowly being frozen solid within the ice.
Effects
Wielding this weapon highly increases your defense against dragons.
Works as a source of light. Even better when the two-handed strong attack has been used.
Moveset
One-handed:
Regular attacks are quick and do piercing damage.
The strong attack is a healing spell, healing 10% of your health at the cost of 75% of its durability.
Two-handed:
The regular attacks are slower, more precise(piercing damage) while two-handing the weapon.
Using the strong attack, your character will lift the sword up in the air, releasing the aura upon any foes nearby. It does divine damage, as well as blinds foes temporarily. It also makes the aura of the sword shine stronger than usual, making it a even better source of light. It costs 50% durability.
Other attacks:
Rolling, while one-handed, leads to a stabbing attack. Rolling while two-handed, however, leads to a 360 swing. The jumping attack works the same way any other longsword's jumping attack would in DkS. Instead of kicking, you hit an enemy with the sword hilt. Backstabbing someone results in you stabbing them close to the neck, forcing it in. Riposting someone has you kick them down, then stab them in the chest as they lie on the ground.
Location
Found within a frozen cave. May be hard to spot as it's made out of ice, just as the rest of the cave.
Other Notes
The sword is found inside of The Frozen Blade.
Soul of Stray Demon- Revived
- Posts : 2424
Reputation : 39
Join date : 2013-06-11
Age : 28
Location : Sitting next to Encore... "watching television"
- Post n°48
Re: Create a Weapon
The Useless.
It's a blunt sword that deals no damage when struck by it, thought by all to be a piece of junk. Little do they know the true power this weapon holds when wield by the rightful owners. Has 500 Physical Ar and 300 Magic Ar, while wearing the Truth Set.
Truth Set, A set of clothing that announces it's wearer to all. It allows the wearer to use the true power behind The Useless, but negates the effect of all rings and special augmentations while wearing it.
It's a blunt sword that deals no damage when struck by it, thought by all to be a piece of junk. Little do they know the true power this weapon holds when wield by the rightful owners. Has 500 Physical Ar and 300 Magic Ar, while wearing the Truth Set.
Truth Set, A set of clothing that announces it's wearer to all. It allows the wearer to use the true power behind The Useless, but negates the effect of all rings and special augmentations while wearing it.
Serious_Much- Moderator Trainee
- Posts : 14641
Reputation : 287
Join date : 2012-01-17
Age : 32
Location : The Dark Side of the Moon
- Post n°49
Re: Create a Weapon
I can already make out the cries of "OP pls nerfff!!" from the future if this weapon got madeSoul of Stray Demon wrote:The Useless.
It's a blunt sword that deals no damage when struck by it, thought by all to be a piece of junk. Little do they know the true power this weapon holds when wield by the rightful owners. Has 500 Physical Ar and 300 Magic Ar, while wearing the Truth Set.
Truth Set, A set of clothing that announces it's wearer to all. It allows the wearer to use the true power behind The Useless, but negates the effect of all rings and special augmentations while wearing it.
Soul of Stray Demon- Revived
- Posts : 2424
Reputation : 39
Join date : 2013-06-11
Age : 28
Location : Sitting next to Encore... "watching television"
- Post n°50
Re: Create a Weapon
While it's small, and you don't get to use rings or buffs while wielding it. I think it counter balances the strength. And it has stat req like the arty swords.
Serious_Much- Moderator Trainee
- Posts : 14641
Reputation : 287
Join date : 2012-01-17
Age : 32
Location : The Dark Side of the Moon
- Post n°51
Re: Create a Weapon
I was more making the comment for laughs than actual critique..
But I still think fast weapon + 800AR is a bit high... that's like a weapon buff on a claymore, except permanent and on a fast weapon..
In fact it's actually more powerful than if you stuck a chaos blade and moonlight butterfly horn together.. Not gonna lie, you'd have to halve someones health to balance that out.. Even then in a good defensive players hands it would be insane
But I still think fast weapon + 800AR is a bit high... that's like a weapon buff on a claymore, except permanent and on a fast weapon..
In fact it's actually more powerful than if you stuck a chaos blade and moonlight butterfly horn together.. Not gonna lie, you'd have to halve someones health to balance that out.. Even then in a good defensive players hands it would be insane
SirArchmage- Insomniac
- Posts : 1146
Reputation : 85
Join date : 2013-04-24
Age : 28
Location : 537 Paper Street Soap Company
- Post n°52
Re: Create a Weapon
Gilgamesh master race sword!
skarekrow13- Chat Moderator
- Posts : 10236
Reputation : 410
Join date : 2012-01-27
Location : Ralph Wilson Stadium
- Post n°53
Re: Create a Weapon
Here's a take on some old legends from yours truly:
Masamune-
"This expertly crafted katana has only one equal in quality and sharpness. However, the will of this sword differentiates it from all others. If your spiritual energy is in tune with the blade you will achieve maximum results."
Muramasa-
"This expertly crafted katana has only one equal in quality and sharpness. However, the will of this sword differentiates it from all others. If your spiritual energy is in tune with the blade you will achieve maximum results."
Descriptions are intentionally identical. The swords would look near identical as well. The handle of the Masamune would be wrapped in a soothing light blue and white trim with an oval guard. The Muramasa would be decorated in an aggressive purple and black with a square guard.
There would be a minimum and maximum AR (purely physical) which would place them both as potentially the highest AR katanas in the game (not by much). The minimum AR would be in the abysmal category. They cannot be upgraded (no blacksmiths in existence can improve upon their craftsmanship after all). They cannot be buffed. The Masamune would have a better AR at maximum, making them not quite identical.
They would both be found embedded in streams in different locations. If you watch closely there are leaves floating on the stream. When finding the Masamune you'd note that it never comes into contact with any leaves, as they seem to part before the blade would pose a challenge. The Muramasa would occasionally seem to attract a leaf that looked destined to pass it by and would be sliced cleanly in two (if you get these references then you rock).
Both swords would start at the minimum AR. The Masamune would increase in damage consistently while equipped as long as you haven't killed anything. Killing a foe with the sword equipped would lower the AR by 10% of the difference between max and min. Essentially you can only kill one thing at max AR and ten kills would set it back to minimum. The AR would creep slowly back up between kills. In a nutshell, the less often you kill something, the more useful it is.
The Muramasa would benefit from speed kills. Killing often would increase the AR and follow basically the same rules as the Masamune but in reverse. Taking too long to kill would lower the damage. This sword would deteriorate fairly quickly making it unlikely that you'd be able to sustain the max AR in PvP unless you're winning fights very rapidly (perfect connection and quick ends to fights).
Switching weapons is similar to how weapons lose a buff if a secondary weapon is used. Weapon swapping would decrease the AR by 50% of the difference between min and max. So if the min is 100 less than the max, it would lower it 50 points.
Masamune-
"This expertly crafted katana has only one equal in quality and sharpness. However, the will of this sword differentiates it from all others. If your spiritual energy is in tune with the blade you will achieve maximum results."
Muramasa-
"This expertly crafted katana has only one equal in quality and sharpness. However, the will of this sword differentiates it from all others. If your spiritual energy is in tune with the blade you will achieve maximum results."
Descriptions are intentionally identical. The swords would look near identical as well. The handle of the Masamune would be wrapped in a soothing light blue and white trim with an oval guard. The Muramasa would be decorated in an aggressive purple and black with a square guard.
There would be a minimum and maximum AR (purely physical) which would place them both as potentially the highest AR katanas in the game (not by much). The minimum AR would be in the abysmal category. They cannot be upgraded (no blacksmiths in existence can improve upon their craftsmanship after all). They cannot be buffed. The Masamune would have a better AR at maximum, making them not quite identical.
They would both be found embedded in streams in different locations. If you watch closely there are leaves floating on the stream. When finding the Masamune you'd note that it never comes into contact with any leaves, as they seem to part before the blade would pose a challenge. The Muramasa would occasionally seem to attract a leaf that looked destined to pass it by and would be sliced cleanly in two (if you get these references then you rock).
Both swords would start at the minimum AR. The Masamune would increase in damage consistently while equipped as long as you haven't killed anything. Killing a foe with the sword equipped would lower the AR by 10% of the difference between max and min. Essentially you can only kill one thing at max AR and ten kills would set it back to minimum. The AR would creep slowly back up between kills. In a nutshell, the less often you kill something, the more useful it is.
The Muramasa would benefit from speed kills. Killing often would increase the AR and follow basically the same rules as the Masamune but in reverse. Taking too long to kill would lower the damage. This sword would deteriorate fairly quickly making it unlikely that you'd be able to sustain the max AR in PvP unless you're winning fights very rapidly (perfect connection and quick ends to fights).
Switching weapons is similar to how weapons lose a buff if a secondary weapon is used. Weapon swapping would decrease the AR by 50% of the difference between min and max. So if the min is 100 less than the max, it would lower it 50 points.
Soul of Stray Demon- Revived
- Posts : 2424
Reputation : 39
Join date : 2013-06-11
Age : 28
Location : Sitting next to Encore... "watching television"
- Post n°54
Re: Create a Weapon
And you're stuck with 0 poise and low defenses. It's quite heavy, so you'll almost guarenteed to middle rollSerious_Much wrote:I was more making the comment for laughs than actual critique..
But I still think fast weapon + 800AR is a bit high... that's like a weapon buff on a claymore, except permanent and on a fast weapon..
In fact it's actually more powerful than if you stuck a chaos blade and moonlight butterfly horn together.. Not gonna lie, you'd have to halve someones health to balance that out.. Even then in a good defensive players hands it would be insane
Serious_Much- Moderator Trainee
- Posts : 14641
Reputation : 287
Join date : 2012-01-17
Age : 32
Location : The Dark Side of the Moon
- Post n°55
Re: Create a Weapon
Oh come on, give me a break here you didn't even tell me it was heavy or the nature of the armour you had to equip
Besides, rule number 22 of dark souls- if a build exists, there WILL be a min/maxed fast roll version of it
Besides, rule number 22 of dark souls- if a build exists, there WILL be a min/maxed fast roll version of it