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    Create a Weapon

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    Post by Serious_Much Wed Aug 28, 2013 4:30 pm

    I was more making the comment for laughs than actual critique..

    But I still think fast weapon + 800AR is a bit high... that's like a weapon buff on a claymore, except permanent and on a fast weapon..

    In fact it's actually more powerful than if you stuck a chaos blade and moonlight butterfly horn together.. Not gonna lie, you'd have to halve someones health to balance that out.. Even then in a good defensive players hands it would be insane
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    Post by SirArchmage Wed Aug 28, 2013 4:49 pm

    Gilgamesh master race sword!
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    Post by skarekrow13 Wed Aug 28, 2013 5:09 pm

    Here's a take on some old legends from yours truly:

    Masamune-
    "This expertly crafted katana has only one equal in quality and sharpness. However, the will of this sword differentiates it from all others. If your spiritual energy is in tune with the blade you will achieve maximum results."

    Muramasa-
    "This expertly crafted katana has only one equal in quality and sharpness. However, the will of this sword differentiates it from all others. If your spiritual energy is in tune with the blade you will achieve maximum results."


    Descriptions are intentionally identical. The swords would look near identical as well. The handle of the Masamune would be wrapped in a soothing light blue and white trim with an oval guard. The Muramasa would be decorated in an aggressive purple and black with a square guard.

    There would be a minimum and maximum AR (purely physical) which would place them both as potentially the highest AR katanas in the game (not by much). The minimum AR would be in the abysmal category. They cannot be upgraded (no blacksmiths in existence can improve upon their craftsmanship after all). They cannot be buffed. The Masamune would have a better AR at maximum, making them not quite identical.

    They would both be found embedded in streams in different locations. If you watch closely there are leaves floating on the stream. When finding the Masamune you'd note that it never comes into contact with any leaves, as they seem to part before the blade would pose a challenge. The Muramasa would occasionally seem to attract a leaf that looked destined to pass it by and would be sliced cleanly in two (if you get these references then you rock).

    Both swords would start at the minimum AR. The Masamune would increase in damage consistently while equipped as long as you haven't killed anything. Killing a foe with the sword equipped would lower the AR by 10% of the difference between max and min. Essentially you can only kill one thing at max AR and ten kills would set it back to minimum. The AR would creep slowly back up between kills. In a nutshell, the less often you kill something, the more useful it is.

    The Muramasa would benefit from speed kills. Killing often would increase the AR and follow basically the same rules as the Masamune but in reverse. Taking too long to kill would lower the damage. This sword would deteriorate fairly quickly making it unlikely that you'd be able to sustain the max AR in PvP unless you're winning fights very rapidly (perfect connection and quick ends to fights).

    Switching weapons is similar to how weapons lose a buff if a secondary weapon is used. Weapon swapping would decrease the AR by 50% of the difference between min and max. So if the min is 100 less than the max, it would lower it 50 points.
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    Post by Soul of Stray Demon Wed Aug 28, 2013 5:09 pm

    Serious_Much wrote:I was more making the comment for laughs than actual critique..

    But I still think fast weapon + 800AR is a bit high... that's like a weapon buff on a claymore, except permanent and on a fast weapon..

    In fact it's actually more powerful than if you stuck a chaos blade and moonlight butterfly horn together.. Not gonna lie, you'd have to halve someones health to balance that out.. Even then in a good defensive players hands it would be insane
    And you're stuck with 0 poise and low defenses. It's quite heavy, so you'll almost guarenteed to middle roll
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    Post by Serious_Much Wed Aug 28, 2013 5:13 pm

    Oh come on, give me a break here you didn't even tell me it was heavy or the nature of the armour you had to equip silly

    Besides, rule number 22 of dark souls- if a build exists, there WILL be a min/maxed fast roll version of it
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    Post by SadPanda Wed Aug 28, 2013 5:45 pm

    Serious_Much wrote:Oh come on, give me a break here you didn't even tell me it was heavy or the nature of the armour you had to equip silly

    Besides, rule number 22 of dark souls- if a build exists, there WILL be a min/maxed fast roll version of it
    No, I think that was rule 34.
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    Post by SadPanda Wed Aug 28, 2013 6:24 pm

    Eternal Sunshine:

    Silver Blade with a shining razor edge. Very fast and causes a bleed effect and has a divine effect. Requires high dexterity and faith. The 1HR2 is a swift lunge slash attack, and the 2HR2 is a series of fast slashes. If a riposte is landed, the user cannot use any magics and moves very slowly for 10 seconds. The only counter is the spell "expel light", which will purge the body of any holy afflictions.

    Primeval Darkness:

    Black Blade with a dark fog surrounding the blade. A very long sword with a a relatively slow longsword speed. Requires immense strength and dexterity. The 1HR2 is a swift stabbing lunge that if hits, impales the target and causes a toxic effect. This is an irregular poison that can only be cured by the spell "illuminate darkness", which will rid the body of any unholy curse. The 2HR2 is an attack that first causes a thick black fog to ensue, ensnaring those caught in it. An additional input of R2 will throw out a dark energy that will seek out life, very similar to the Four Kings' magic attack.



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    Post by Soul of Stray Demon Wed Aug 28, 2013 6:31 pm

    skarekrow13 wrote:Here's a take on some old legends from yours truly:

    Masamune-
    "This expertly crafted katana has only one equal in quality and sharpness.  However, the will of this sword differentiates it from all others.  If your spiritual energy is in tune with the blade you will achieve maximum results."

    Muramasa-
    "This expertly crafted katana has only one equal in quality and sharpness.  However, the will of this sword differentiates it from all others.  If your spiritual energy is in tune with the blade you will achieve maximum results."


    Descriptions are intentionally identical.  The swords would look near identical as well.  The handle of the Masamune would be wrapped in a soothing light blue and white trim with an oval guard.  The Muramasa would be decorated in an aggressive purple and black with a square guard.

    There would be a minimum and maximum AR (purely physical) which would place them both as potentially the highest AR katanas in the game (not by much).  The minimum AR would be in the abysmal category.  They cannot be upgraded (no blacksmiths in existence can improve upon their craftsmanship after all).  They cannot be buffed.  The Masamune would have a better AR at maximum, making them not quite identical.

    They would both be found embedded in streams in different locations.  If you watch closely there are leaves floating on the stream.  When finding the Masamune you'd note that it never comes into contact with any leaves, as they seem to part before the blade would pose a challenge.  The Muramasa would occasionally seem to attract a leaf that looked destined to pass it by and would be sliced cleanly in two (if you get these references then you rock).  

    Both swords would start at the minimum AR.  The Masamune would increase in damage consistently while equipped as long as you haven't killed anything.  Killing a foe with the sword equipped would lower the AR by 10% of the difference between max and min.  Essentially you can only kill one thing at max AR and ten kills would set it back to minimum.  The AR would creep slowly back up between kills.  In a nutshell, the less often you kill something, the more useful it is.  

    The Muramasa would benefit from speed kills.  Killing often would increase the AR and follow basically the same rules as the Masamune but in reverse.  Taking too long to kill would lower the damage.  This sword would deteriorate fairly quickly making it unlikely that you'd be able to sustain the max AR in PvP unless you're winning fights very rapidly (perfect connection and quick ends to fights).  

    Switching weapons is similar to how weapons lose a buff if a secondary weapon is used.  Weapon swapping would decrease the AR by 50% of the difference between min and max.  So if the min is 100 less than the max, it would lower it 50 points.  
    So, does getting a kill with the Muramasa drain the ar from the Masamune?
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    Post by skarekrow13 Wed Aug 28, 2013 7:01 pm

    They're independent of each other. Their spirits aren't tied together since they came from different blacksmiths and actually different centuries. If you were to wield both they'd act in reverse of each other since there's no way to make both go up at the same time. But if you had only one equipped it would have no effect on the other

    Edit: Also, for the record, I stole the lore from the actual legends and applied it to game mechanics I thought would be cool. It's my favorite weapon legend set that never seems to be represented well in derivative works
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    Post by ViralEnsign_ Wed Aug 28, 2013 8:45 pm

    Khurmak

    Type- Pole Arm

    Description- A holy instrument from one of the exotic eastern religions the Khumak is a wide bladed pole arm designed for graceful but deadly sweepts of its golden blades. It is etched with all manner of holy designs.

    Its R1 attacks move in  a slow forwards X motion, while the OH R2 attacks are slow halberd like spins the 2H R2 is a more graceful Flamberge like set of sweeps.
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    Post by Soul of Stray Demon Wed Aug 28, 2013 8:47 pm

    Serious_Much wrote:Oh come on, give me a break here you didn't even tell me it was heavy or the nature of the armour you had to equip silly

    Besides, rule number 22 of dark souls- if a build exists, there WILL be a min/maxed fast roll version of it
    And you assumed it was fast, so I stuck with that and made another con to balance.
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    Post by ViralEnsign_ Wed Aug 28, 2013 8:51 pm

    White Knight Wulf wrote:Name: Wulf's Fang & Moon's Favor

    Sword and Shield used by the White Wolf of the Moon, Wulf Kastarnen. A Katana and Kite shield that are powerful on their own but deadliest when paired together. The sword has a carving of a wolf howling to the moon on the hilt and a red silk ribbon at the end of the hilt. The shield is carved with the moon shining light on a lone wolf with a silver tone to it

    Wulf's Fang abilities: standard R1 slash. Wolf Fang Flash: R2 causes user to dash for and slash quickly if slash connects deals heavy damage but greatly decreases durability(think on the verge of breaking)

    Moon's Favor: Standard kite Shield with high magic magic protection.

    Together: Standard R1 for sword and shield, White Wulf's Flash: Stronger version of Wolf's Fang Flash but if it connects user sheaths sword and opponent is cut to ribbons causing instant death to opponent but causes sword to be broken instantly. Shining Moon: Held R2 for shield is a quick bash giving small opportunity to connect White Wulf's Flash(like 3-4 frames).

    Wulf's Fang: A scaling in dex w/o Moon's Favor, S scaling in Dex and E scaling in Str w/ Moon's Favor

    Str: 14
    Dex:24

    Moon's Favor: 100% PhyRed 80% MagRed 60% FireRed 60% LghtgRed 66 Stab w/o Wulf's Fang. 100% PhyRed 80% MagRed 70% FireRed 65% LghtgRed 70 Stab w/ Wulf's Fang

    Str 14
     Dude I loved writing the lore for those two characters. It would be epic if those weapons were ever made in any game!
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    Post by GaryBlevins Wed Aug 28, 2013 11:08 pm

    Name: Vici Blade
    Type: curved sword, buffable, non-upgradeable

    Required Stats:
    STR: 16
    DEX: 14

    Damage:
    120/0/0/0

    Scaling:
    D/D/-/-

    Description: Forged from an ancient soul, the Vici Blade is of unknown origin. The blade has a will of its own and will only give its full strength to a warrior who has proved his worth.

    Effects: The attack strength of the Vici Blade scales with the number of invaders that it has killed, both NPC and PvP. However, if the blade is being wielded by a player when defeated, it will pass on  to the invader who defeated the player. The maximum damage of the Vici Blade is 500/0/0/0
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    Post by Soul of Stray Demon Wed Aug 28, 2013 11:18 pm

    I like the idea, but a buffable 500 damage curved sword for stat req of 16/14, would be way op.
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    Post by GaryBlevins Wed Aug 28, 2013 11:22 pm

    Perhaps, but remember that it starts as a low AR sword with bad scaling. To reach the 500 AR point, you would have to successfully kill a great number of invaders with the blade, and not lose to a single one. If you can get through this, I feel that you earned the right to wield the 500 AR version. 
    And as a comparison, a +15 Uchigatana with 40 DEX has an AR of 420 and is buffable. I think that the risk that goes along with getting the Vici Blade to its max is worth the extra AR.


    Last edited by GaryBlevins on Wed Aug 28, 2013 11:32 pm; edited 1 time in total
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    Post by Soul of Stray Demon Wed Aug 28, 2013 11:30 pm

    Well, maybe, but it creates a large amount of luck then, do you get stuck with a bunch of newbie invaders or up against pros?
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    Post by GaryBlevins Wed Aug 28, 2013 11:40 pm

    There are some problems in the details, but I don't think that it is too OP as is, and there is always a certain amount of luck involved in duels, but given that I put a total of roughly 20 minutes of though into the details, I'm not too worried. I was more interested in making an weapon that takes advantage of the online aspect of the game. I feel that there is so much opportunity to make weapons that depend on other players, but we didn't see it in either Demons or Dark Souls. 

    Another thought that I had was for what I'm calling the Blade of Jolly Cooperation. It's a similar premise, where the blade on it's own is not particularly good, but if you are summoned into another world as a white phantom and the host drops the sword for you to use, it becomes a formidable weapon, but the host retains that blade once the phantom returns to their world.
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    Post by White Knight Wulf Thu Aug 29, 2013 2:43 am

    ViralEnsign_ wrote:
    White Knight Wulf wrote:Name: Wulf's Fang & Moon's Favor

    Sword and Shield used by the White Wolf of the Moon, Wulf Kastarnen. A Katana and Kite shield that are powerful on their own but deadliest when paired together. The sword has a carving of a wolf howling to the moon on the hilt and a red silk ribbon at the end of the hilt. The shield is carved with the moon shining light on a lone wolf with a silver tone to it

    Wulf's Fang abilities: standard R1 slash. Wolf Fang Flash: R2 causes user to dash for and slash quickly if slash connects deals heavy damage but greatly decreases durability(think on the verge of breaking)

    Moon's Favor: Standard kite Shield with high magic magic protection.

    Together: Standard R1 for sword and shield, White Wulf's Flash: Stronger version of Wolf's Fang Flash but if it connects user sheaths sword and opponent is cut to ribbons causing instant death to opponent but causes sword to be broken instantly. Shining Moon: Held R2 for shield is a quick bash giving small opportunity to connect White Wulf's Flash(like 3-4 frames).

    Wulf's Fang: A scaling in dex w/o Moon's Favor, S scaling in Dex and E scaling in Str w/ Moon's Favor

    Str: 14
    Dex:24

    Moon's Favor: 100% PhyRed 80% MagRed 60% FireRed 60% LghtgRed 66 Stab w/o Wulf's Fang. 100% PhyRed 80% MagRed 70% FireRed 65% LghtgRed 70 Stab w/ Wulf's Fang

    Str 14
     Dude I loved writing the lore for those two characters. It would be epic if those weapons were ever made in any game!
    lol I'm glad my characters made a lasting impression. I might have another character for ur lore crafting skills buddy n I'm still coming up with weapons for Moon
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    Post by Soul of Stray Demon Thu Aug 29, 2013 5:42 pm

    GaryBlevins wrote:There are some problems in the details, but I don't think that it is too OP as is, and there is always a certain amount of luck involved in duels, but given that I put a total of roughly 20 minutes of though into the details, I'm not too worried. I was more interested in making an weapon that takes advantage of the online aspect of the game. I feel that there is so much opportunity to make weapons that depend on other players, but we didn't see it in either Demons or Dark Souls. 

    Another thought that I had was for what I'm calling the Blade of Jolly Cooperation. It's a similar premise, where the blade on it's own is not particularly good, but if you are summoned into another world as a white phantom and the host drops the sword for you to use, it becomes a formidable weapon, but the host retains that blade once the phantom returns to their world.
    It is a sweet idea though, to have online powered weapons.
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    Post by Undiscovery Thu Aug 29, 2013 6:54 pm

    First Viable Fist Weapons...

    Name: Drakeclaw Dexter Gauntlet/Drakeclaw Sinister Gauntlet (Pair like God Hands from DeS)
    Type: Fist Weapons, non-buffable, upgradeable +5

    Required Stats:
    STR: 14
    DEX: 24

    Damage+0:
    100/0/0/0 
    Damage+5:
    220/0/0/0

    Scaling+0:
    D/C/-/-
    Scaling+5:
    C/A/-/-

    Auxillary Effects: The Right/Dexter Claw Gauntlet inflicts heavy bleeding damage while the Left/Sinister Claw Gauntlet inflicts heavy Plague(?)/Blight(?)/Toxin(?)

    Description: A pair of gauntlets forged from the carapace, bones, and claws cut from a great ravenous black Drake who once plagued Zena with disease; known for its abnormally large talons. The aberrant power of the Drake still lingers in its grasp. 

    Special Dks2 Dual wield mode with a move set reminiscent of SoulCalibur Voldo without being so... Voldo..
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    Post by JoeBroski09 Fri Aug 30, 2013 12:33 am

    Pssst! Undiscovery, look at my weapon! I'm sure you'll know where it comes from ;D
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    Post by Undiscovery Fri Aug 30, 2013 1:15 am

    JoeBroski09 wrote:Demon Blood Sword

    "As the name suggests, this sword is made of demon's blood, giving it great strength and the pure red color.

    Created by Joshua, this sword was given to his son as a prize at the end of a dungeon. The dungeon consisted of many dangerous trials, and the final beast killed Joshua as soon as he finished the dungeon for his son. 

    His son grew to be a great warrior, but eventually fell to a great evil, though the sword is still in as perfect shape as when it was first created."
    http://adventuretime.wikia.com/wiki/Demon_Sword

    Nice!thumbs up  Haha.

    Sword of The Dead and Root Sword also cool ones. 

    Can't forget The Gauntlet of the Hero either. bounce
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    Post by JoeBroski09 Fri Aug 30, 2013 2:03 am

    Undiscovery wrote:
    JoeBroski09 wrote:Demon Blood Sword

    "As the name suggests, this sword is made of demon's blood, giving it great strength and the pure red color.

    Created by Joshua, this sword was given to his son as a prize at the end of a dungeon. The dungeon consisted of many dangerous trials, and the final beast killed Joshua as soon as he finished the dungeon for his son. 

    His son grew to be a great warrior, but eventually fell to a great evil, though the sword is still in as perfect shape as when it was first created."
    http://adventuretime.wikia.com/wiki/Demon_Sword

    Nice!thumbs up  Haha.

    Sword of The Dead and Root Sword also cool ones. 

    Can't forget The Gauntlet of the Hero either. bounce
    Dad's Dungeon is my favorite episode, so Demon Sword is, naturally, my favorite Adventure Time weapon big grin
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    Post by Undiscovery Fri Aug 30, 2013 10:43 am

    Create a Weapon - Page 3 Billy_Gauntlet
    Name: Gauntlet of The Hero
    Type: Fist Weapon, non-buffable, upgradeable +5

    Required Stats:
    STR: 26
    DEX: 18
    INT: 18
    FTH: 18

    Damage+0:
    100/0/80/80 
    Damage+5:
    180/0/140/140

    Scaling+0:
    C/C/-/-
    Scaling+5:
    B/C/-/-

    Auxillary Effects: Deals both Magic damage and Faith damage which is scaled with number of black phantoms slain as white/coop phantom. (Diminishing returns.)

    Description: 
    The Gauntlet of the Hero was the mythical weapon of renowned hero Billy, and was thought to be the only weapon that could harm the Lich, a powerful undead necromancer. When used by a true hero, it can fire extremely powerful blasts of a curious nature which reflect the hero's Wisdom and Valor. Like the Giant Hero Billy, the gauntlet has five fingers and a thumb. With the the Book of the Hero, Enchiridion, (Shield) its power can be further focused.

    Special: R2/Heavy attack fires powerful beams of enchanted light. Special Risposte Grapple when used with Enchiridion.

    Create a Weapon - Page 3 Enchiridion
    Name: Enchiridion
    Type: Sheild, upgradeable +5

    Required Stats:
    STR: 18
    DEX: 18
    INT: 18
    FTH: 18

    Damage Reduction(%)
    90/90/35/45

    Stability: 40

    Auxillary Effects: Increased stability against spells

    Description: The Enchiridion was an ancient book with codes of conduct, guidelines, and other helpful information for heroes. The book once had great power which allowed it to tear open portals between dimensions. It was thought to be destroyed by Giant Hero Billys Apprentice, Finn, in order to stop the Lich from gaining access to the sacred power. It somehow found its way to Mount Cragdor where it was guarded by a Taurus-Demon. The tome is imbued with magic that wards off evil and malice.

    Special: unique parry that deflects weapons and spells with its magic but with low amount of Parry-frames. Increases Parry multiplier and changes riposte Animation when used with of Gauntlet of the Hero.

    It looks to be held inverted as a shield (as to make PC seem to be reading it and uses magic like the Dark hand to do the actual blocking.
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    Post by Derpwraith Fri Aug 30, 2013 12:23 pm

    Name: Mirror Shield

    Weapon Type: Greatshield

    Description:

    "Greatshield once belonging to the Mirror Knight, one can see a clear perfect reflection of themselves on the front of the shield. After the Mirror Knights defeat, it's summoning powers were lost. But if an enemy were to land an attack on the shield, their attack would be reflected, damaging them instead."

    Effects: When enemies attack this shield, they take the same amount of damage as their attack could have inflicted on the player. but to balance this out, the shield has the lowest stability in the game.

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    Create a Weapon - Page 3 Empty Re: Create a Weapon

    Post by Sponsored content


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